
Re Mi
Caldari Funshine Unlimited
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Posted - 2008.01.11 22:30:00 -
[1]
The main change for me has been to start treating low sec like 0.0. Frankly 0.0 is safer because you can control the space and if you are blue to them, your survival rate goes up dramatically. With the HIC there isn't a practical difference in terms of how you haul things from 0.0. Any newb in a HIC with a gank setup can take you down even if you take precautions. Like 0.0, a tiny newb low sec gate camp of only 2-3 ships, is nearly 100% lethal to industrials. Warp stabs are useless now so you have to switch to blockade runners fitted for fast align, and the amount of cargo you can haul drops dramatically. You can no longer run a regular haul with moderate precautions, you have to scout everything, every time. Its not worth it to haul certain things any longer.
The biggest losers are low sec trit and veld, which are no longer practical to move in an Iteron V. Don't even bother with it unless you make cap ships, you will lose more in ships than you will make from trit. If you move a freighter with a combat and a covert ops escort it just became dramatically more dangerous. They can warp in and tackle the freighter and tank the defenders long enough for a larger fleet to arrive. This is a tremendous difficulty for low sec moon miners and cap ship builders.
Honestly, I don't think CCP will change this because they typically don't listen to "carebears" because we don't complain very loud compared to PvPers and the pirates will ***** and moan about losing their "I win" button. I do know that pirates love the HIC. It has relatively easy skills to get into and it is a bonanza of free targets. It won't take long and people are going to stop hauling there. After you get ganked for the 3rd time you will move on. Low sec is not that valuable anyway. This just makes it even more worthless.
My preference would be that if they can give a ship infinite warp scram, they should provide a suicide module with an area effect so that at least I can take them with me when I go down or at the very least blow up my own cargo. Being able to booby trap my wreck would be beautiful.
Th key here is risk. You need to have different levels of risk, and that is what is screwed up. Empire should be very low risk, low sec should be medium risk, and 0.0 should be high risk. Ironically, 0.0 is now safer than low sec for industrialists, miners and traders.
Funshine Unlimited - An Industrial Services Corporation |